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Evil Labs Gameplay

пятница 13 марта admin 1

Well look at you, back in the NEST Laboratory with a NEW OBJECTIVE: INVESTIGATE THE LABThis is mostly going to be same as it was when you were Claire, but with a few signifiant differences, not least of which is that you’ve got a flamethrower, which is really great for dealing with the Ivy. Guns gore and cannoli 2 torrent. Also, we’re going to get an item super early, which is pretty great.

ReceptionIn the hallway, interact with the computer behind the reception desk to read the Nap Room Log. Head into the room behind the desk to save and shuffle your inventory.Now head across the hall into the Security Room (where Sherry isn’t). Security RoomIn this room:. Pick up the Shotgun Shells on the table.

Locked doors suddenly open, and a neighbor's dog barks incessantly. As the malevolent forces become stronger, and the family seems to be falling apart at the seams, the time comes to call in an expert (Alma Martinez) to help cleanse the house. The darkness movie cast. But whatever evil Mike has awakened seems to have other plans. Back home, with his mom, Bronny ; dad, Peter ; and older sister, Stephanie , strange things begin happening. Mike starts talking to an 'imaginary friend,' Jenny.

Pick up the Research Lab North Area Map on the deskHallwayHead back the way you came in, and take the door heading west. This leads to three rooms. The only one you can go in is the Cafeteria.

Cafeteria Capcom via PolygonThere are four active zombies in this room. Take care of them and loop around to find:. Hand Grenade on a zombie to your right as you enter (but watch for the zombie to its right, which is just playing dead). Fuel on a counter near the coffee dispensers. Large-caliber Handgun Ammo on a table near the zombie who’s having a meal on the floor.

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A against the wall, after you walk around the debris to get to the back of the roomClimb the ladder at the north end of the Cafeteria and make your way to the next room. KitchenHop down, collect the Gunpowder (Large) and the Combat Knife on the counter, and exit.

Kill the zombie in the hallway, and enter the next room. Nap RoomSnag the Shotgun Shells on the counter, the Regulator (Flamethrower) in the locker, which makes your flamethrower use less ammo. Grab the Electronic Chip off the hand poking out of the wall. Combine chip with your wristband to gain the second level of access to nearby doors.There’s also a Circuit Breaker in this room, but you can’t do anything with it yet. Instead, backtrack to the hallway where you entered the facility.

Main ShaftEnter the door labeled Main Shaft. Examine the corpse to your right for the Special Forces Recording.

NEW OBJECTIVE: HEAD TO THE WEST AREA. UPGRADED TO “ID WRISTBAND (GENERAL STAFF)”And here’s the best surprise of all: You’ll find the Signal Modulator sitting next to the soldier. Nap RoomBacktrack to the Nap Room, and use the Signal Modulator set to OSS in the Circuit Breaker.Collect the Hip Pouch from the sleeping pod.

Labs

Read Wayne Li’s Note in the other pod. Main ShaftInteract with the terminal to unfurl the bridge, and walk over it. On the opposite side, interact with another terminal to create another bridge. Walk over to the E-02 East Area, where we’ll pick up in our next guide.