Dynasty Tactics 2
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Battle for Wesnoth
The Battle for Wesnoth is a turn-based tactical strategy game with a high fantasy theme.
Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host whom none can stand against! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.
Wesnoth has many different sagas waiting to be played. Fight to regain the throne of Wesnoth, of which you are the legitimate heir.. step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost.. lead a brutal quest to unite the orcish tribes.. vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage.. guide a band of elvish survivors in an epic quest to find a new home.. get revenge on the orcs by using the foul art of necromancy..
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Battle Brothers
Dynasty Tactics 2 is a Strategy video game published by Koei released on September 23, 2003 for the PlayStation 2. CRC = B0173D12 How to play with PCSX2 Emulator.
Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory? The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.
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In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair. Entire countries were wiped out in the blink of an eye when the devastating power of the Elements was unleashed – Elements summoned by dark rituals. Continents shattered like glass, the pieces strewn about like leaves in the wind. Huge armies, bound by the the power of ancient runes, brought war and destruction to the lands that survived the initial onslaught. All that was left were a few islands, connected by magic portals.
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Soon, the time will come when the power of one may change the destiny of many. For better or for worse..
Summary of the most important features:
Innovative game design: The unique mixture of RTS and RPG elements offers a brand new game experience.
High degree of identification with the hero-avatar, whose skills and strengths can be improved by the player
Click’n’Fight: This revolutionary control system guarantees instant action, the best possible overview and completely new tactical possibilities in battle
6 races – Humans, Dwarves, Elves, Dark Elves, Orcs and Trolls – that can be used simultaneously (!) to build settlements and fight battles
More than 30 different enemy races, from cowardly goblins to powerful demons and dragons
A multitude of spells, divided into different categories of magic (white, black, elemental, etc.)
Persistant game world with continuous, gripping storyline and myriad sub-quests
Awe-inspiring 3D graphics with zoom levels from isometric to 1st-Person-views
Darkstone
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Was this recommendation..?Age of Wonders III
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Leaders themselves and separate recruitable hero units will be able to gain experience and level up, while also being able to gain new equipment and powers. Players can also develop their alignment between good and evil based on their player's actions and the cultures the player absorbs into their empire, rather than race like the previous games in the series.
Cities themselves provide much of the resources, infrastructure and host to unit recruitment. Independent cities and units not immediately aligned to any player/leader are also present in the world map. Units that come from an unaffiliated city will fight to protect a city's domain, and they won't forget that they're tied to it. Many of these independent settlements aren't cities in the traditional sense, but can be alternative settlements, like a 'Giant's Keep' for example. The player can conquer these holdings, which will provide units like a city, or they can absorb them through diplomatic means by paying tribute and diplomatic and/or alignment standing. Quests can also be given to players by independent forces and cities, including but not limited to clearing out wild units, searching for relics and even conquering cities and other holdings. Quests can grant the support of independent forces for player in addition to a reward such as gold or equipment, sometimes with the choice of either given to the player upon completion of the quest.
As in the case of the first game in the series, Age of Wonders III offers a story-driven campaign that is playable from two sides, the human-centric Commonwealth Empire and the Court of the High Elves. In addition to the campaign; single-player scenarios, online multiplayer, random map generation and a map editor are also available.[3] The graphics of Age of Wonders III will be presented in 3D instead of the isometric view the series has utilized up to this point.
Dynasty Tactics 2 | |
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Developer(s) | Koei |
Publisher(s) | Koei |
Series | Dynasty Warriors |
Platform(s) | PlayStation 2, PlayStation Network |
Release | PlayStation 2
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Genre(s) | Tactical role-playing game |
Mode(s) | Single-player |
Dynasty Tactics 2 is the sequel to Koei's Dynasty Tactics. The game has 84 stages, roughly 200 different battle and strategy events, and 96 different tactics, which is near double the last game's number. A PlayStation 2 port to Sony's PlayStation Network was released on July 9, 2013.[1]
Gameplay[edit]
Unlike the first title, players are limited with starting Liu Bei's story at the start of the game for the prologue feature. Afterwards, they can choose Liu Bei, Cao Cao, Sun Ce, or Lu Bu's stories. Lu Bu's daughter debuts in this game and can be used as part of his armies.
Recruited officers can be employed as spies to infiltrate enemy forces and sneak into cities. There are two possible routes to travel:
If a spy is sent into an enemy-occupied city, then there is a chance the spy will be caught and be sent back to the player's home base. Alternatively, if the spy isn't caught, then the player can perform different Ruses against the enemy army. These Ruses cost Craft points. Also, the player can take a more in-depth view of the enemy army, including who are friends of the enemy officers. If the spy is a friend of the enemy officer, then he may visit said officer. Sometimes, the officer will be convinced to defect.
If the spy is placed into a city with a civilian, and that civilian is friends with the spy, at the end of the turn, the civilian will request to join the player's army.
Cities may now be explored, and players can access barracks, mystics, and town squares.Barracks: Here, the player can buy additional Tactics using Craft points, which are earned by defeating officers and winning battles. The player can buy the same tactic over and over, but each time the price increases.
Mystics: If visited, the Mystic will help the player by offering advice, different items, and additional Tactics.
Town square: When an officer visits a town square, battle advice will be given, his or her stats will increase, or an enemy bandit unit will be created somewhere on the map. Bandit units are usually weak, and provide decent experience if defeated.
Players are evaluated at the end of a battle, based on special criteria.
Tactics can now be chained, being consecutively executed in a single turn. Within a Chain Tactic, each accomplished tactic will increase the chance that the next will succeed.
Strategists can perform two separate commands, which are the Order Chain and Link commands.Order Chain: When this command is used, the strategist will sacrifice 5 morale to affect allied officers within a certain area. If in range, then the allied officer's hands will glow blue, and he or she can perform a chain tactic, providing the conditions are fulfilled before the chain continues. The effects of an Order Chain command will wear off if the allied officer is attacked.
Link: Returning feature from previous title. After this command is ordered, the next allied tactic performed on a different target will activate the tactic that was linked. This allows the player to achieve tactical combos on enemy officers that aren't next to each other, and increase the chance of success and damage for the linked tactic. However, if the enemy that was linked has a turn before an allied officer performs a tactic, the link is broken.
Reception[edit]
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Dynasty Tactics 2 was met with positive reception, albeit slightly less than the first game. GameRankings gave it a score of 75.81%,[2] while Metacritic gave it 78 out of 100.[3]
References[edit]
- ^Estrada, Marcus (July 9, 2013). 'Latest PS2 Classics Update Adds Castle Shikigami 2'. Game Podunk. Retrieved July 9, 2013.
- ^ ab'Dynasty Tactics 2 for PlayStation 2'. GameRankings. Retrieved August 11, 2014.
- ^ ab'Dynasty Tactics 2 for PlayStation 2 Reviews'. Metacritic. Retrieved August 11, 2014.
- ^'PS2 Review: Dynasty Tactics 2'. Computer and Video Games. December 2003.
- ^Edge staff (December 2003). 'Dynasty Tactics 2'. Edge (131): 109.
- ^EGM staff (November 2003). 'Dynasty Tactics 2'. Electronic Gaming Monthly (173): 176.
- ^'Dynasty Tactics 2'. Game Informer (126): 120. October 2003.
- ^The Man in Black (September 24, 2003). 'Dynasty Tactics 2 Review for PS2 on GamePro.com'. GamePro. Archived from the original on February 12, 2005. Retrieved August 11, 2014.
- ^Kasavin, Greg (September 23, 2003). 'Dynasty Tactics 2 Review'. GameSpot. Retrieved August 11, 2014.
- ^Meston, Zach (October 16, 2003). 'GameSpy: Dynasty Tactics 2'. GameSpy. Retrieved August 11, 2014.
- ^Tha Wiz (November 7, 2003). 'Dynasty Tactics 2 - PS2 - Review'. GameZone. Archived from the original on October 5, 2008. Retrieved August 11, 2014.
- ^Dunham, Jeremy (September 23, 2003). 'Dynasty Tactics 2'. IGN. Retrieved August 11, 2014.
- ^'Dynasty Tactics 2'. Official U.S. PlayStation Magazine: 132. November 2003.
External links[edit]
- Dynasty Tactics 2 at MobyGames